

Its first animation is the idle animation. Being one of the more animated viruses, it has different animations for different situations. The Shrubby virus has one unused animation. While this sprite exists, there is no known way to trigger this behavior or know what it did. It seems that it was supposed to open up and perform a scan of some sort. The Pulse Bulb enemy also has an unused animation. Perhaps there would have been elemental flames of some sort in the game, but these aren't used. There are elemental flame colors and a dark color. The flamethrower sprites were updated in this game, but it apparently copied over old colors. This animation does play when using the Beast Link Gate exclusive Chips PunchArm, NeedleArm, PulseArm and BoomerangArm which change your Charge Shot to FireHit, AquaNeedle, ElecPulse, and Boomerang, respectively. However, there is no known way to trigger this behavior in the game. Apparently when an elemental chip was charged, the charge animation would be colored the matching color.

In this game, there are alternate colors for elemental chips. And the shoulder pads are still blue.Ĭhip-charging was added in Mega Man Battle Network 4. The sprite is also very incomplete and offers insight as to how Capcom's sprite artists worked on sprites. In the final version, though the sprite still exists, the Cross bust appears over MegaMan properly, but the incomplete details can't normally be seen. It's kind of hard to see but the early screenshot had more detailed arms than seen in the sprites below. One detail that didn't carry over was the detail. Attacks that require animations unique to the Cross are normally flattened, but for this case, the sprite on MegaMan was kept and still exists in the final version. Normally, Crosses are busts layered over the regular MegaMan sprites. MegaMan himself is layered over the Cross's sprite. Tomahawk Cross also faced layering issues. This cosmetic feature was simply dropped. Apparently blue thunder was supposed to appear in the horizontal thunderbolt sprite which also remained unused. There is no way to trigger blue thunder in the final game and it is unknown whether it had any special effect since it was introduced in this game. This early screenshot shows Elecman casting blue-colored thunder from his charge attack.
